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Artificial intelligence may foster job opportunities with higher salaries within the realm of the video game sector, according to Take-Two CEO.

Video Game Industry Standing to Benefit from Generative AI as Take-Two CEO Zelnick Views It as a Wage Enhancer - Read More Inside

Artificial Intelligence may pave the way for higher-paying positions within the realms of the video...
Artificial Intelligence may pave the way for higher-paying positions within the realms of the video game industry, according to Take-Two CEO Strauss Zelnick.

Artificial intelligence may foster job opportunities with higher salaries within the realm of the video game sector, according to Take-Two CEO.

Take-Two CEO Expects Generative AI to Boost Gaming Industry Jobs

Strauss Zelnick, the CEO of Take-Two Interactive Software, the publisher behind successful gaming franchises like "Red Dead Redemption", "NBA 2K", "Civilization", and "Words With Friends", has expressed optimism about the potential job-creating capabilities of AI.

During an interview after Take-Two had reported first-quarter results that exceeded both its own forecast and analysts' expectations, Zelnick stated that AI tools like ChatGPT from OpenAI will create more jobs worldwide, contrasting with more cautious predictions from other CEOs such as Amazon's Andy Jassy.

Zelnick believes that technology generally increases employment and has never led to overall unemployment. He anticipates that AI will eliminate monotonous tasks, allowing teams to focus on higher-level, more interesting tasks that are usually associated with higher pay. If you work in the gaming industry, learning how to effectively use generative AI might help increase your salary.

Take-Two Interactive Software is not currently disclosing specifically how it is using generative AI, but the "Grand Theft Auto" publisher is likely to benefit from its implementation. Newzoo, an analysis firm, predicts that the global interactive entertainment industry will generate nearly $190 billion in game software revenue this year, and Take-Two's success suggests that it is well-positioned to capitalise on this trend.

Zelnick's optimistic outlook applies not only to the interactive entertainment industry but also to other sectors. In his earlier career, he held leadership positions at companies like BMG Entertainment, 20th Century Fox, and Columbia Pictures. His experience in various industries gives him a unique perspective on the potential impact of AI.

Despite some skepticism from other tech leaders, Zelnick is confident that AI will create more jobs worldwide. He believes that whenever there are new innovations, there are always people who claim the good old days are over, but the world continues to get better, safer, and wealthier, and unemployment decreases.

Zelnick was appointed chairman of Take-Two in 2007 and CEO in 2011. His leadership has been instrumental in Take-Two's success, and his forward-thinking approach to AI is likely to continue shaping the company's strategy in the years to come.

[1] TechCrunch

[2] IGN

[3] Polygon

[4] GamesIndustry.biz

[5] VentureBeat

  1. What about the potential impact of artificial-intelligence on the gaming industry has Strauss Zelnick, the CEO of Take-Two Interactive Software, said? He expects that it will boost jobs worldwide.
  2. In contrast to some more cautious predictions, Strauss Zelnick believes that technology, including artificial-intelligence tools like ChatGPT, will eliminate monotonous tasks in the gaming industry, leading to higher-paying, more interesting tasks.

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